![]() Performance: imagePlane.lockedToCamera evaluates incorrectly in parallel ![]() Performance: Animated curves CVs do not update during playback in Parallel Evaluation ![]() Motion Trail: Request ability to change from world space to local space Motion Trail: Maya LT hangs when editing a non-anchored motion trail on an animated object Motion Trail: Animation curve editing performance is slow Incorrect rounding when using bakeResults command Skeleton/joints break visually on very large scales IK does not update when joint scale and rotation setĬonstrained reference joints including inverseScale don't work properly Graph Editor: Tangent changes to a 90 degree angle after inserting keysĭouble-clicking HIK button in Rigging shelf gives error Graph Editor: Sync issue after deselecting attributes in the Channel Box Graph Editor: Not displaying curves of the selected object if the Outliner is closed Graph Editor: Lattice tool doesn't work properly in Normalize mode Graph Editor: Curve snaps in place as the manipulation starts in Normalize mode Graph Editor: Copying and pasting an animation curve gives incorrect results Graph Editor: Constrained drag icon disables manual constrained dragging Graph Editor: Animation curves auto-adjust after manipulation in Normalize mode There are additional Maya 2017 new features that can be found on Autodesk’s official website.Blend Shape: Baking blendshapes with custom attributes can cause instabilityīlend Shape: Evaluation is incorrect for connections between target weights or inputTargetGroup attributesīlend Shape: Weight remains after removing blendShape targetīlendShape node incorrectly assumes element data is presentĭeleting non-deformer history fails if blendshape weights are connectedĬrash on File > Save with scene containing only a blendshape ![]() Maya 2017 also features a more intuitive UI and improvements to 3D text tools that enable artists work faster as they create complex motion graphics, animations and effects. The MASH procedural toolset, first introduced in Maya 2016 extension 2, has been improved with new nodes and new capabilities that allow designers to quickly create unique animations and motion effects. Maya 2017 includes a full set of 3D tools for creating motion graphics. The plugin will be available from Solid Angle’s website where 3ds Max users can also find details on capabilities of the new plugin. For Maya artists, Arnold brings efficiency, power and ease of use, enabling great looking results in a short time.Īutodesk is also announcing a new MAXtoA plugin allowing 3ds Max users to take advantage of Arnold’s powerful, production proven rendering capabilities. This unique integration of Arnold into Maya 2017 builds on the popular MToA Arnold plugin and brings advanced rendering capabilities within Maya. Maya 2017 now includes Arnold as its default renderer. Autodesk also announced that Solid Angle’s Arnold renderer will support 3ds Max with a plugin called MAXtoA. Maya 2017 features integrated rendering with Arnold, new motion graphics tools and numerous features and enhancements that help artists work faster and easier than ever. At the SIGGRAPH conference in Anaheim, California, Autodesk showcased the latest design animation solutions for Maya 2017 and an update to 3ds Max.
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